mylanceisbiggerthanyours: (Grace)
Nephenee ([personal profile] mylanceisbiggerthanyours) wrote2016-10-08 11:04 pm
Entry tags:

Far Shore app v2







Player Information

Name: Dassa
Contact: [plurk.com profile] lilrebbitzen on plurk, Dassabun#1028 on Discord, and this journal are all good ways to reach me!
Age: 28
Other Characters: n/a

Character Information

Name: Nephenee
Canon: Fire Emblem, specifically the Tellius games, Path of Radiance & Radiant Dawn
Canon Point: Post-Radiant Dawn
Age: 21
History:
Here’s some wiki links for the plots of the two games:
I’ll post a summary here for Nephers too (Also, underlined parts are headcanon, but it is just for fleshing out a few points, for the most part):
Little is known about Nephenee’s history prior to Path of Radiance. Originally from Ohma village, Nephenee lived with her mother and siblings -2 sisters, triplet brothers- and, like the rest of the village, supported her family by tilling the soil and reaping its fruit. Up until the war between Crimea and Daein, her life seems to have been fairly calm aside from her father passing. However, prior to the harvest season one year, Daein suddenly attacked the Crimean capital of Melior, beginning the events of Path of Radiance. In preparation to defend their village, a local militia was put together, which Nephenee joined in order to defend her family and livelihood. It was there that she met fellow villager Brom, who she would serve beside in the Greil Mercenaries later. However, unlike the mercenary group they would serve in later, this militia was quite ill-prepared, as it was put together right after war broke out, and consisted entirely of farmers and villagers, with no experience in battle. It was so ill-prepared, in fact, that we learn that they only learned to stand for role call, had to share equipment, and when they marched, people got lost or fled. But Nephenee and Brom went on, to protect their village.
One fateful day, the militia was engaged by Daein troops, and Nephenee and Brom were helped in some way by the bishop Sephiran (who, in actuality, was the Prime Minister of Begnion, one of Crimea’s allies). However, the three were captured by the enemy, and imprisoned in Canteus Castle, where they stayed until they and another prisoner were rescued by Ike and his band of mercenaries. Meeting with Princess Elincia, they became convicted, and, once assured that their lives would return to normal and they could return to their families, swore to help her take back the throne. Traveling in the band, which later became known as the Crimean Liberation Army, Nephenee fought with her lance and shield and gained battle and life experience, until Ashnard was finally put down, and Elincia became queen of the realm. After the war, she returned to her family, boasting of serving the queen, and fighting under the great Commander Ike.
All was well for several years. Nephenee went back to working the fields of the Crimean countryside, her armor and weapons ever at the ready in case of need. A good thing too, as three years after the country was liberated, a man named Yeardley came to Ohma and stirred the youth of the village, in an attempt to put Ludveck, the duke of Felirae, on the throne. Seeing the crowd and incited youth, Nephenee quickly donned her armor and grabbed war buddy Brom. Together with the thief Heather, they defeated the rebellious youth and Yeardley, and set out to warn Elincia of the impending rebellion, joining back up with Ike eventually to stop it for good, as well the Dawn Brigade not much later, and stopping a corrupt Begnion, then defeating the goddess Ashera with the help of the goddess Yune. After the war ended, Nephenee moved her family to Melior to better serve the Crown and provide for her family, where she continued to protect her country.

As for her time in The Far Shore, Nephenee...didn't do much of note, mostly due to her being more shy and having a hard time coming out of her shell. Certainly, she helped fight off some baddies and did stuff with her shinki, but much of her time was spent in The Near Shore, taking a more direct approach to helping keep people safe and blessing crops. Thankfully for her, only kids and animals really took much notice, but it wasn't that great for coming out of her comfort zone. Since returning to Tellius for a few weeks in game-time, she realized she needed to get better about that, and so she enlisted her friend Calill's help in breaching said comfort zone. The Archsage took to the challenge with gusto, and with coaxing and a lot of tasty rewards, she came out of her shell...well, a bit anyway. Only so much that can be done in such a short time!

Personality:
Shy, dependable, strong: such words undoubtedly describe Nephenee. Originally, she was even more softspoken for fear of being mocked for her strong Southern accent, but in the intervening time, she gained quite a bit of confidence in her speech as she strives to become more refined. This was helped not only by fighting alongside people from far away that didn’t ridicule her for her accent, but also by her friends Brom and Calill, who once was from the country herself. Seeing Calill’s refined mannerisms gave Nephenee the drive to work on herself. After all, if Calill could do it, why couldn’t she? By the time Radiant Dawn rolls around, it’s apparent she has gained quite a bit of confidence in herself, both on the battlefield -her lance impaling the enemy easily, though she gains no pleasure from killing- and off. It’s safe to say, though, that while she has come a long way from the quiet young lady she was in Path of Radiance, she is in no danger of over-confidence any time soon. She still hides her face often, whether with a helmet, or perhaps a hat.

It should be mentioned, however, that the shyness doesn’t apply to the battlefield. Really at all. When she is fighting, the shyness retreats quickly, and she becomes extremely focused, brave, and capable of wiping out enemy after enemy. By the endgame, it is entirely possible for her to take out a full-blown dragon within a few hits. But it should be noted that she really doesn’t enjoy killing. It is a necessary evil in her mind, and she is willing to do what must be done to defeat the enemy and protect her family and country, not to mention Queen Elincia. After the story’s end, she moves her family to the Crimean capital of Melior, both to be close by in the event of trouble, and to provide for her family better, leaving behind her village, but never forgetting them. We also know that unlike her friend Brom, she was always ready to help, and that many times she went back onto the battlefield to protect all she loved.

Tilling the land, they say, builds strength of character, and being the main worker and helping her mother take care of the family has made Nephenee strong and reliable. Quick to help her friends and family, she will defend them at a moment’s notice. Though it’s not to say she enjoys fighting, but she knows it is needed at times- a realistic pacifist, as it were. She is a calm individual, and rarely complains; while Brom complained about the hardships of marches and army rations, she merely shrugged and tells him they will get used to it. Strong of will and brave (in battle motly), she refused to give in to despair during their imprisonment, and was ready to fight shortly after being rescued. This seems to reflect her positive attitude a bit, and she easily reassures those she calls friend, which, despite her introversion, she seems to make quickly. And despite what it seems, she is far from stupid, quickly figuring what to do in battle and practical things. She is a bit ignorant and naive though, having little or no official schooling. What little schooling she does have is either entirely self-taught, or from her parents, so she has about a 5th grade reading level, if that, and a basic knowledge of arithmetic, but not much more on the education of such things. She’s just a simple girl who has farmed for her livelihood, after all.

On that note, Neph demonstrates a lot of dependability and responsibility than one might expect from one her age in the modern era. Most of this seems to come from being forced to grow up very fast in order to help her mother with not just her siblings, but the farm, which is their livelihood. We know ingame that her mother is alone in raising the kids without her there, and this is because her father passed away around 8 years before Radiant Dawn of illness. Suddenly being the eldest child of the family (which is 7 people strong), she quickly took the reins and helped her mother with the farm, and, when she was old enough, taking over many of the duties her father had. While she has the help of her siblings, they are all young, the triplets being 9 as of RD, so she is the primary breadwinner for them, as it were.

Abilities:
  • Lancework - While Nephenee isn't the strongest fighter in the world (she...kind of only knows lances...swords are what she beats up and axes are either used to chop wood or trying to kill her), she is one of the more powerful fighters in the games if she hits her caps as a Sentinel. The class’s description even states “Legendary lancers who stride battlefields with calm and surety.” Even as a Halberdier (where her ‘first’ canon point is), it reads “Distinguished veterans whose service exemplifies military values. They are expert lancers.”, so she’s clearly up there with the best. Whether she’s the best is up for how you interpret things in the games. While she’s best with bladed polearms of a more European origin, she could probably learn more Eastern-style arms, and is decent with a quarterstaff.
  • Farming/country stuff - Up until after the end of RD, Nephenee has lived her whole life in her home village of Ohma, and is a farmer’s daughter through and through. Having been raised as such, she’s grown strong from many years and hours of working the land and the farm, and has learned how to make the ground yield crops reliably, as well as take care of livestock. I figure she also is pretty knowledgeable about plants she’d been in contact with on a regular basis, and flowers/crops in particular...as long as she grew up with them. Something non-European will make her confused more than likely. She’s also good with cooking, sewing, horses, hunting, and ‘country’ stuff in general, though past a certain point it’s very much a ‘jack-of-all-trades, master of none’ idea. Ironically, she’s still a bit unsure of her own background, and still tries to lessen her accent.
  • Strength of mind and body - Being a country girl, she’s grown strong through hard work, both physically and mentally. Physically, she’s pretty capable of lifting other people up with little trouble (including armored folks), and doing heavy labor...almost obscenely strong, really, given her speed with full plate armor on. Said speed also makes it easy to dodge things. Mentally, she’s generally very patient and kind (a necessity when dealing with farming and animals), and stubborn as a rule. This is backed up both with her dialogue, some of which where she doesn’t back away from her duty, even when people from her village jeer and call her and Brom murderers, and when Ashera basically nukes Tellius and turns pretty much all of the continent’s inhabitants to stone, but for...basically the plot bunnies playable characters (they mention only those of strong spirit survived, so your playable units) and some certain enemies/other plot-relevant characters. She’s also brave and extremely loyal.
Strengths: Valiant, Caring, Stubborn, Strong, Steadfast
Weaknesses: Stubborn (double-edged sword), socially-awkward (still), crap self-esteem, tends to be submissive, taking on too much to the point of neglecting her own needs

God/Shinki: God
Why?:
Despite being willing to follow others who are more qualified than her, Nephenee has the makings of a leader in her own right. She took over her family's care when her father passed, bared the burden of serving the crown in two wars, and was the one who brought to attention the machinations against Queen Elincia when the revolts started in Ohma. Even at cost of herself, she's always striven to help others, and wishes only the best for people. She remembers what it's like to go hungry, to be scared, to not know what the next day will bring, and she wants to help alleviate that.
Top 3 Choices:
  • Athena – goddess of wisdom, warfare, town and city defense, courage, strength, strategy, agriculture, reason, and handicraft
  • Radegast – god of hospitality, fertility and crops, war and sun
  • Parvati – goddess of fertility, love, devotion, warrior-goddess, nourishment, grain, family
God Type:
Nephenee has always been the sort to want to help others, despite being fairly shy, whether on the field or off. Even becoming a deity, this will be the case. She prefers to work as a team to defeat a problem (strength in numbers), and she would be happy to help her shinki with prayer requests. In fact, she'll probably try to take on too much...she's been the leader of her family for so long, that she might need to be reminded to delegate or ask for help.

The incident with Ashera screwing Tellius over will help her, though. She's seen what plain logic and no compassion can do, and will want to be someone who won't harm their followers. Steer them in the right direction if they falter, certainly, but she wouldn't want to punish them severely. She has far enough experience with being on the receiving end to do that. This is also a reason that, even as a goddess of 'reason', she won't go crazy as Athena. She's seen what that can do and she doesn't really like the idea of it.

Power: Plant manipulation

Writing Sample

Sample: Candy is great!

Other

Anything Else?: n/a